![]() The series is being edited and uploaded to Charlie’s YouTube channel: /charliepryor and the playlist for the series is embedded below: To see lists from episodes before 85, you’ll need to visit the OLD MOD LIST PAGE on the OLD PAGE HERE. You may want to look into the lower resolution versions of the visual mods if you don’t have a system that meets this description. You obviously need to be playing in 64-bit. GTX 980 or better is recommended to run all visual mods in this folder. ![]() PLEASE BE ADVISED THAT YOU WILL NEED A GREAT PC TO HANDLE THIS MOD LIST IN FULL! I AM NOT RESPONSIBLE FOR ANYTHING GOING WRONG WITH YOUR GAME IF YOU ATTEMPT TO INSTALL THEM ALL! I recommend a system that has more than 16GB of RAM if you wish to run the entire folder. You’ll need to add that one yourself, as the export file will not contain it. Please note that Stock Visual Terrain was NOT installed using CKAN in my play through, but it is also available on CKAN. If you would like to download the mods for this play though, you can download them all from CKAN with this export file. THIS MOD LIST IS NOW FINALIZED AND LOCKED FOR THIS SERIES!! This mod list page only details from 85 and onward. The series has now been moved to KSP 1.2.2 from the version 1.1.3 that it was before. There was also a critical SSD failure as of Episode 84, the details of which was shared on the channel previously, and delayed the series further. Redistributing this work via a mod pack is not allowed.This mod list is current as of Episode 85 of Conquering Kerbal Space Program. The list may not be reflective of mods active on every episode, as there are changes made to this list all the time. There was also a hiccup in the fluidity of the series, which is detailed in Episode 10. Note that the above license does not cover mod packs. If not, visit the official Creative Commons web page. You should have received a copy of the license along with this work. RSSVE is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 (CC-BY-NC-SA 4.0) license. Real Visual Enhancements (RVE) by Pingopete.Module Manager by ialdabaoth and sarbian.Environmental Visual Enhancements Redux (EVE Redux) by rbray89, WazWaz and Blackrack.Uranus and Neptune textures (used for exporting some basic cloud textures) by JHT's Planetary Pixel Emporium.Saturn ring texture by CICLOPS (Cassini Imaging Central Laboratory For Operations - image preparation by Daren Wilson and Carolyn Porco).Fridger Schremmp and Grant Hutchinson (redistributed by The Celestia Motherlode) Saturn texture (used for exporting some basic cloud textures) by Runar Thorvaldsen, Dr.Jupiter texture (used for exporting some basic cloud textures) by Vleider (redistributed by The Celestia Motherlode).Earth cloud and city lights textures by NASA Visible Earth.Cloud and city detail textures by Real Visual Enhancements (RVE).You'll need to choose between high res (HR) and low res (LR) when selecting a. EVE Redux 1.11.2.1, from release (Note EVE's instructions make mention of configs, just ignore those instructions and follow these).NOTE: For the visual pack of EVE/RSSVE/Scatterer it is important to install the specific versions specified below, even if a new version is available, as these are known to work properly together. Real Solar System Visual Enhancements (RSSVE) is an add-on for the Environmental Visual Enhancements (EVE), providing clouds and other visual improvements for the Real Solar System (RSS) modification.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |